A top-down horde-survival shooter set in the cutest world that ever wanted you dead. Your answer to it is live ammunition: 17 guns, 36 game-breaking perks, 54 adorable enemies and 12 bosses, every number still climbing. Up to 8 friends, any platform, one beautiful disaster.
Those are the Early Access launch counts. Every one of them goes up from here.
Fifty-four of them and counting, and every last one is convinced the field belongs to it. Here are six, so you know what's coming:
Wheelchair. Shotgun. No brakes. Winds up from across the field, hits ramming speed, and detonates on arrival. Retirement did not mellow him.
Strapped with eleven sticks of dynamite and completely calm about it. Doesn't run. Doesn't dodge. Just keeps walking at you until one of you stops existing.
Carrying a minigun that weighs more than he does. Somehow accurate. Would still like a hug afterward. There will not be an afterward.
Somebody left a crate of TNT unattended. That was a mistake. Now it rains lit explosives from wherever he's standing, which is never where you're aiming.
Grenades, cooked way too long, thrown way too close. He knows exactly what he's doing. That's the upsetting part.
Tiny arms. Full-size rocket launcher. Physically cannot aim down, so every rocket comes in at head height. Yours, specifically.
…and 48 more. The spitters spit, the chargers charge, the bombers sprint at you with the fuse already lit, the big ones split into small ones, and the small ones come in packs. Every 10 waves a boss shows up with a mechanic you will learn to hate personally. One of them eats your bullets and grows.
Three modes are live today. The other six land during Early Access. Every run is seeded. Share the seed, replay the world.
The pure survival grind. One flat, open killing field: no walls, no cover, nowhere to hide. Endless waves, escalating forever.
The same open field, cranked way past sensible. More enemies, meaner enemies, faster everything. The XP pours to match.
Fight in a walled pit. A bounded, dungeon-dressed arena with no endless field to retreat into.
Hold the line. A fragile shrine at the centre must outlast the siege. Let it fall and the run is over.
Move the payload. Walk an objective to its destination while the horde tries to tear it apart.
No mobs, no mercy. Just you and your so-called friends in an arena. Last one standing takes the bragging rights.
Equip armour and gear to build out your warden, RPG style.
Drop the guns and fight with spells and raw wizardry.
No guns, no magic. Rocks, clubs and raw instinct.
Top marquee: the 17 guns so far. Enemies drop them when they die. Grab three, swap on the fly, stack 36 perks on top: orbital blades, attack drones, lifesteal, guardian angels.
Red marquee: the 12 bosses. One arrives every 10 waves. Each has its own mechanic. None of them are your friend.
The characters are round. The animals are lovely. The dismemberment is extremely real. This is the whole bit, live from the field:


Up to 8 players, three ways to connect, zero platform drama.
Two players, one screen. Player 2 grabs a controller and drops straight in. The screen leashes you together, like it or not.
Host on your network, friends join by IP. No accounts, no services. Your router is the server, like the good old days.
Steam invites: create a squad, invite friends, ready up, go. Host-authoritative: one match, everyone in it.
Real match modifiers from the real lobby. Every run is seeded & randomized. Share a seed to replay a world. Drag the dials and watch the forecast.
Fully localized from day one, menus to damage numbers. The screams need no translation.
Early Access means we're not done. It does not mean the game is empty. See all of the above.